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Ubisoft far cry primal pc
Ubisoft far cry primal pc











ubisoft far cry primal pc

The setting, the opportunities to either a) explore the time and culture, or b) have a lot of silly fun, were both cast aside in favour of narrative nothingness.

ubisoft far cry primal pc

It is, despite so very many cutscenes in its gibberish language, a game about clearing icons off the map. And really, in terms of arc, narrative, purpose or meaning, there’s absolutely nothing else to this. You’re tasked with gathering Wenja to your home village, and taking down the leaders of the enemy tribes. And the Wenja, by dint of some quite hilariously dreadful storytelling, are the Good Guys of this region, while all the other tribes are inherently evil, making it perfectly acceptable to kill their members on sight. So, set in 10,000 BCE, late enough in the Stone Age to excuse quite such adept tool creation, you’re Takkar, a member of the Wenja tribe. With the additions of animal taming for conveniently violent pets, and a bit more variety in mission types, it’s downright peculiar just how much it still feels like regular Far Cry. Even bombs, albeit more likely made of bees’ nests. So no guns, helicopters or mobile phones, but pretty much everything else. If you’re familiar with the franchise, there’s not a great deal to explain. However, Far Cry Primal would feel much more like the very impressive game it is had it not followed Far Cries 3 and 4, and perhaps most of all, Just Cause 3. I've donned my wolf-skin coat, daubed random lines of paint on my face, and killed some local wildlife (sorry Mrs Primms about Fluffy) in preparation to tell you Wot I Think:įar Cry Primal is a very impressive game. A week later than consoles, because apparently Ubisoft have abandoned that promise already, Far Cry Primal is out on PC tomorrow.













Ubisoft far cry primal pc